Computer Graphics 01
Computer Graphics 01
Introduction
Efficiency
However, for the foreseeable future, a good heuristic is that programmers
should pay more attention to memory access patterns than to operation counts.
因为内存的速度跟不上处理器的速度
Miscellaneous Math
2.1 集合和映射
2.2 解决二次等式
2.3 三角学(trigonometry) 勾股,三角函数,角
…
2.4.4 叉乘(cross product)
a x b = |ab| sin (theta)
…
Curve and Surface
从1d 到3d的积分,参数方程
Linear Interpolation
p = (1 - t)a + tb
barycentric 重心坐标
cardinality 集合基数
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